Hunt: Showdown 1896

A first-person extraction shooter

My role: Narrative Designer
Samples: View Here

Worked across all aspects of the game, designing in collaboration with all disciplines to create seasonal events, new features (tutorials, maps, game modes), and monthly DLCs.

My core responsibilities were threefold:
- Designing seasonal events, crafting engaging progression and features
- Designing new levels, telling stories through art and enemy encounters
- Writing the event story scenes, in-world history texts, and all UI texts


Script

A Shot in the Hand

A short Text Adventure

My role: Solo Project

Designed, programmed, and wrote the game in Twine as a week-long game jam project.

PLAY HERE