Worked across all aspects of the game, designing in collaboration with
all disciplines to create seasonal events, new features (tutorials, maps,
game modes), and monthly DLCs.
My core responsibilities were threefold:
- Designing seasonal events, crafting engaging progression and features
- Designing new levels, telling stories through art and enemy encounters
- Writing the event story scenes, in-world history texts, and all UI texts
Designed, programmed, and wrote the game in Twine as a week-long game jam project.
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